This page is dedicated to a selection of my hobbyist projects.
Since I am a software engineer, most of these projects are software related.
Some projects that are not mentioned here can be found on my Github page.
Light the Room
- Description: A game that was developed during Universe Game Jam 2018.
- Year: 2018
- Play Online: https://alkhimey.github.io/LightTheRoom/ (Doesn't work on Firefox)
- Partners: Stav Cinader, Nir Jacob Younessi, Noam Steiner, Yrden Vin, Meshi Sanker, Aviad Mai, Illai Perez
The team of programmers, artists and a sound designer was formed ad-hock by the Jam organizers. We used Unity as our game engine.
Linux Kernel Modules with Ada
- Description: A framework for writing Linux kernel modules using Ada programming language.
- Year: 2016-2018
- Source: https://github.com/alkhimey/Ada_Kernel_Module_Toolkit
My attempt to develop Linux Kernel Modules using the Ada programming language.
This is a proof of concept that I am still working on it. My goal is to demonstrate the usefulness of Ada's strong typing system for this kind of application.
Follow my blog to see how I progress.
- Description: An android multiplayer game created during Global Game Jam 2018.
- Year: 2018
- Source: https://github.com/alex-ilgayev/CelloWar
- GGJ Page: https://globalgamejam.org/2018/games/cellowar
- Partners: Alex Ilgayev
This is a turn based, two-player game for Android. It was created during Global Game Jam 2018.
For the client part, we did not use anything beyond what Android's NDK
provided. All the graphics are drawn on a
For the game server, we used Tomcat and implemented our own queueing protocol.
Let There be Light
- Description: A game created with Construct 2 during Global Game Jam 2017.
- Year: 2017
- Source: https://github.com/alkhimey/Wave/
- Play Online: http://ggj17.s3-website.eu-central-1.amazonaws.com/
- GGJ Page: http://globalgamejam.org/2017/games/let-there-be-light
- Partners: Andrey Smirnov (art), Yuval Neumann (programming), Ben Saban (design).
This game was created during Global Game Jam 2017. We used Construct 2 as the game engine.
Moving the mouse up and down will alter the path that the glowing moon is following. The player must guide the moon to consume the glowing orbs, otherwise it will fade and die.
- Description: Drawing splines with OpenGL bindings for Ada.
- Year: 2016-2017
- Source: https://github.com/alkhimey/Ada_Curve
A little demonstration of different spline constructing algorithms. The included algorithms are: De Castelijau (Bezier curves), De Boor (B Splines), Catmull Rom and Lagrange Interpolation (both on equidistant nodes and on Chavyshev nodes).
Ada programming language is used and the graphics are done with OpenGL bindings to Ada.
- Description: A toy built with "Arduino" and "Murata" sensors.
- Year: 2015
- Source: Download
- Partners: Evyatar Tamir, Daniel Zhitomirskii, Nadav Weiss
This is a toy that was developed during a hackathon sponsored by “Murata”, a Japanese hardware manufacturer.
We used an Arduino with sensors produced by Murata to create a rhythmic toy.
After the toy plays a sound pattern, the player has to tap on the mini drum in a way that reproduces the same pattern. The accuracy of the reproduction determines the score which is displayed on a neopixel ring. A light sensor is used for hand gesture input commands such as starting a game or recording a custom sound patterns. Murata's shock sensor is concealed in the drum.
Remeber: Knockyo is the best Game in Tokyo!
- Description: Developing a custom language called Iava
- Year: 2012
- Source: Main project, Eclipse plugin
- Partners: Hadar Sivan, Alex Ilgayev, Alex Prutkov, Shai Barad, Pavel Kharakh, Bar Weiner, Arnon Yogev
This was done during the "yearly project in software engineering" at the Technion.
In this project we developed a custom language that has similar but simpler syntax as Java. We developed the "whole package": compiler, standard library, a plugin for Eclipse and a manual.
The focus of this project was not the technology but rather practicing sound software engineering techniques.
We used Trac to manage our work and svn for source control. Tracs's wiki was used for internal documentation. We also wrote formal design documents.
As per requirements of our professor, we organized our work into several iterations, with a demo and review of the system at the end of each one.
Big effort was put into testing. We did automatic tests at every level and for every component of our system.
Spartanization Plug-in for Ecplise
- Description: An Eclipse plugin that can refactor you code to minimize token count.
- Year: 2012-2014
- Source: https://bitbucket.org/alkhimey/spartanrefactoring
- Blog post: Link
Spartan programming is a coding style which tries to minimize the elements of code.
I developed an eclipse plugin that allows to perform three automatic refactoring commands that will make your code more "spartan".
My professor continued to offer a project course for expanding the plugin. The final product which is the work of many students can be found here and it is much more advanced than my version.
3D Model Viewer
- Description: 3D model viewer developed as part of computer graphics course.
- Year: 2011
- Source: https://app.assembla.com/spaces/cg_2011/subversion/source/HEAD/trunk/skeleton_2008
- Partners: Alex Ilgayev
This is a 3D model viewer with many features that demonstrate what we learned during our computer graphics course at the Technion.
The highlight of our viewer was the ability to render images in cell shading style (aka toon shading). We tuned this shader to produce images that look like manga drawings.